AI Insights · Timothy · September 2022
Top Down Games Performance on iOS in Ecuador Q3 2022
Explore the performance of the top 5 top-down games on iOS in Ecuador during Q3 2022, including trends in downloads, revenue, and active users.
During the third quarter of 2022, the top 5 top-down games on iOS in Ecuador exhibited varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed breakdown of each app's performance based on Sensor Tower data.
Parchisi STAR from Gameberry Labs saw steady weekly revenue throughout the quarter, peaking at approximately $1.5K in mid-July. Weekly downloads fluctuated, starting at around 3.7K in late June and ending the quarter at 2.5K. Active users showed a relatively stable trend, beginning at 50.3K in late June and concluding at around 51.9K by the end of September.
Among Us! by InnerSloth LLC experienced a slight decline in weekly downloads, starting at 2.1K in late June and dropping to 1K by the end of September. Weekly revenue remained low, with a peak of $74 in early July. Active users also saw a decline, from 13.6K in late June to 10.5K by the end of the quarter.
Clash Royale from Supercell encountered a varied revenue trend, peaking at $2.5K in early July and fluctuating throughout the quarter. Weekly downloads remained relatively stable, starting at 1.5K in late June and ending at 1.1K in late September. Active users showed a slight decrease from 63.8K in late June to 53.2K by the end of September.
Bridge Race by Supersonic Studios Ltd had inconsistent revenue, with notable peaks of $52 in early August and minimal revenue in other weeks. Weekly downloads displayed a downward trend, starting at 1.1K in late June and dropping to 940 by the end of September. Active users also showed a decline, starting at 4.5K in late June and ending at around 4.2K by the end of September.
8 Ball Pool™ from Miniclip.com maintained a steady weekly revenue, peaking at approximately $408 in early July. Weekly downloads fluctuated, beginning at 1.2K in late June and concluding at 1K by the end of September. Active users remained relatively stable, starting at 39.5K in late June and ending at 37.8K by the end of September.
For more detailed insights and further analysis of app performance, visit Sensor Tower.